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 Mafia Full RIP

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Mesaj Sayısı : 317
Zodyak Kova
çin astrolojisi Yavru Köpek
Doğum tarihi : 22/01/96
Kayıt tarihi : 13/04/09
Yaş : 28
Nerden : İstanbul

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MesajKonu: Mafia Full RIP   Mafia Full RIP Icon_minitimeSalı 04 Mayıs 2010, 12:31

Mafia Full RIP
Mafia Full RIP
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Mafia Review
Quite simply, Mafia is one of the best games of the year. The Video Review
Between Swedish developer Digital Illusions' upcoming World War II
shooter Battlefield 1942 and Czech Republic-based Illusion Softworks'
newly available Mafia, September's turning out to be a banner month for
great driving-shooting hybrids from European companies with the word
"illusion" in their name. Arriving without much prerelease hype, Mafia
is a highly engaging combination of the driving and living-city
elements of Grand Theft Auto III and the story-driven third-person
shooting action of Max Payne. What's more, it isn't plagued by the
litany of problems usually associated with ambitious games from small
development houses. Mafia looks and sounds great, it's exciting, it's
suitably bug-free, and, at a time when eight hours is becoming the
standard length for single-player shooters, it's long. Quite simply,
Mafia is one of the best games of the year. As implied by the first
paragraph of this review, comparisons between Mafia and the famous
Grand Theft Auto III are inevitable. Both games take place in detailed
and sprawling clockwork cities, both games involve stealing cars and
avoiding the police, and both games have plots in which you navigate a
criminal underworld. The comparison breaks down when the details and
structure of the games' gameplay are considered, however. In much the
same way that Grand Theft Auto III includes an almost-complete version
of Crazy Taxi as a minigame, Mafia can be considered a generally linear
third-person shooter that features a miniature version of Grand Theft
Auto III. Mafia's living city, a 1930s metropolis called Lost Heaven,
is almost as fully realized as Grand Theft Auto III's Liberty City.
Lost Heaven's bigger, in fact, and it features plenty of vehicular and
pedestrian traffic, lots of different neighborhoods, working lift
bridges, a train system, and even some outlying country areas. It lacks
only Liberty City's dynamic day-night cycle and weather patterns--each
mission takes place at a particular time and in specific weather
conditions. Most of Mafia's 20 large missions are split into sections.
You'll usually watch one of the game's long but well-done in-engine
cutscenes, get assigned a few weapons, choose a car, and then drive
through the city to a given destination. At this point, a separate
level--generally a third-person action sequence--is loaded. After you
complete the level, you'll usually drive home. Some missions mix the
structure up a little, and some offer an optional bonus task on the
drive home. The most serious complaint that can be made about Mafia is
that the city isn't as tightly integrated into the missions as it is in
Grand Theft Auto III. Often, driving across the city is more of a
mood-enhancing interactive cutscene than a gameplay element that poses
an actual challenge. This is fine in the beginning, but by the time
you've reached the halfway point, you may find yourself wishing that
you could simply fast-forward through these parts. You're often free to
deviate from the quickest path to your destination and go exploring,
but unlike in Grand Theft Auto III, there's little reason to do so.
There are no bonuses to find, and, while you can run people around in a
taxi for money, this option is available only in a mode that's
completely detached from the single-player campaign and must be
accessed separately from the main menu. Mafia's realistic car physics
and police behavior both add to the occasional tedium of the
straightforward driving segments. For the most part, the game's 60 or
so 1930s-era vehicles aren't rocket cars. They don't often go very
fast, they don't always start the first time you turn the key, and they
have some serious problems climbing steep hills. You won't be making
300-foot barrel-roll jumps in any of them. Furthermore, the Lost Heaven
PD will see to it that you don't even drive as fast as the cars will
go. They'll pull you over for driving over 40 and running red lights,
among other things. Even if you're in a really cool-looking old-time
car, a simulation of driving the speed limit isn't exactly a recipe for
thrills.

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